Hi! I'm glad you downloaded my game! 
If you're interested here's what I added.

(+ Add, - Took away, ~ Changed, = Extra, : Next up, ! Bugs, ? ?)

~~~~~NORMAL~UPDATES~~~~~

/B0.7 3/2/18 The Customization Update
+ Mods that can add entities, guis, items, tiles, and almost anything you would desire
= Able to use mods in levelmaker!
= Template mod files to use to create mods 	
+ NPCs will be able to follow if designed to
+ World packs with custom mods that get mods and other custom changes
+ Player Customization State
+ Different Eye, Hair, Face and etc types
+ Color customization
+ Costumes to buy and switch to with in-game points
+ PlayerItems that you can hold any item with
+ New GUI that allows you to move things and craft new items easily
+ Background tiles
+ Multiple background layers with different shades
+ LevelMaker!
= Level maker runs at a different resolution
= Level maker allows to make, save, and edit worlds
= Level maker can use foreground tiles AND Background tiles
+ World generator
+ Bears
+ Skunks
+ Fairies
+ Wolves
+ Bats
+ Certain entities will now attack you if you attack them
+ Butterflies and Bees drop wings and honey directly in the world
+ Area spawners that can be used to make a forest that spawns trees in a given area
+ Title Screen has a background
+ BasicGui that can be added with mods and used easily
+ NPC trading menus that are much better than old speech bubbles
+ Running with shift
+ Button sounds
~ Buttons look nicer
~ Buttons don't spazz out the mouse
~ Healthbars aren't just rectangles
~ FULLY WORKING SOUND SYSTEM!!!
~ OptionState smoother graphics and design
~ Changed world format to make things more powerful and more configurable
~ Items only need to be provided a thumbnail and a in-game image making adding them really easy
~ Foxes are now a different type of entity
~ Fixed in game tools from old bugs
~ Quests and Achievements render nicely
~ Trees use custom color changing
~ Changed some achievements to fit the new item system
~ Hovering over buttons displays description
- Old tools
- Old inventory and crafting guis

/B0.6 11/11/18 The Enviornmental Update
+ NPCs
= NPCs have speech bubbles which can allow you to get ↓
+ Quests
+ Achievements
= Menus for quests and achievements
+ All Shrubbery now respawns
+ Lia will help you start your world
+ Storing worlds in a seperate folder and loading them
	directly from there
+ Crafting!
+ Several items, including fine metal and charcoal
+ Several tools, including rockchipper and scythe
+ 3 Background images
+ Trees change in time and drop leaves during the fall
+ It rains!
+ It snows!
+ It storms!
+ Several graphical capibilities... 
: ...Which won't be in effect until next update
+ Window Icon
+ Several new Saving capibilities
+ Improved render quality
+ While holding right click to hit anything, a bubble forms 
	and displays entities that you will hit when you attack
+ Damage particles that show damage delt off of entities
+ Umbrella is really important
+ Quit actually closes the window!
+ Sound quality much better
+ Initiation text to show what is happening during boot up and world loading
~ Light renders faster with a lot less lag
~ Menus look a lot better with improved buttons
~ World loader state design changed to fit title state
~ World loads within seconds
~ Attacking requires right-click to be held as to not 
	accidentally damage anything
- FPS doesn't need resetting, it resets automatically with no effort
- No FPS Zoom when there is lag
- Torch bug, where light isn't extinguished when torch is put away

/B0.5 5/10/18 The Foilage update
+ Trees are entities instead of tiles!
= Trees spawn with set ages so that you don't 
  	wait a couple years for them to grow fully
= 200 Different tree sprites made! Only 20 in use (for now)
+ Grass (entities)
+ Ferns
+ Dandilions
~ Flowers (excluding dandilions) dance now!
+ Axes have made an appearance!
+ Crafting is added and required for making tools
+ Labels added to tell how to get to crafting and inventory menus
+ Logger will not spew out garbage everytime you load a world
+ When loading a world, it will say loading world
+ Instead of spawning and things moving super fast, 
	the game waits until the fps resets
= If the fps doesn't reset after a certain ammount of time you can skip it
+ Smash attack added for players to go with axe
+ Added !, :, and ? labels for the changelog (because why not)
+ You can save your world and open it later so you can be in the same place!
+ Days, months and years added in a Rohundi, Collevti, and Lapsis 
	(Rohundo, Collevti, and Lapse)
- Scale slider (due to mouse issues)

/B0.4 3/29/18 The light update
- Fixed wall glitch bug
- Fixed jumping bug 
- Fixed bridge clipping issue 
- Fixed graphical bridge issue 
- Entity right walking glitch 
= Stones no longer have collision
+ Added weapons 
~ Change fighting to be detected by weapon
+ Cannibals
= There is an alpha cannibal
+ Added bounding box shortcut "b" 
+ Added highlight to buttons 
+ Menu graphics 
+ Sliders don't drag fixed 
~ Change health bars to green with a red background 
+ Health bars show names
+ Esc menu
~ Change inventory shortcut from esc to z
+ Added music 
+ Added sounds
+ Sun and moon 
+ Stars
+ Time 
+ Lights 
+ Menu
+ Options screen
+ World selection screen
~ Transfered FPS slider to the options menu
+ Ability to scale game display size 
+ Ability to change time speed 
+ Open custom world files!
+ Read changelog and new Instructions inside of the program
~ Quit doesn't close the program window for some reason

/B0.3 3/11/18 The game quality update
- No more Lag
+ Added a slight amount of more level
+ Inventory
= Esc to open inventory
+ Honey
+ Fox fur
+ Butterfly wing
+ Respawn button and Start button
= Start button not shown because Menu not implemented
+ Health and Health bars
+ Fighting system
= Needs LOTS of improvement
+ Sliders
= FPS Slider
= Possibly lead to level cutomization..?
~ Inventory replaces onscreen gui
~ Improved Dirt Tileset
~ Loads game in two seconds from original minute+
~ Particle system changed into Item system

/B0.2 3/5/18
- Wall jumping bug
+ Changelog!
+ Wind and clouds
+ Petals and Metal Objects
= Petals flow in the wind
+ Foxes!
= Fox AI was improved multiple times
+ Bridge tile
+ Gui displaying lives and items
= The original plan for Petals and Metal, was to just click stone or flowers to get them
~ Shows id for entities when they get showed in the log

/B0.1 3/3/18
+ Butterflies
+ Bees
+ Flowers
+ Stone
~ GrassTileset was a little funky
+ Player Animations
+ Sky color

/B0.0 12/?/17
+ Physics
+ GrassTiles
+ TreeTiles
+ Player
+ Worlds

/B-? ?/?/17
Anything else was previously developed and cannot be reached